Jun 05, 2007, 01:31 PM // 13:31 | #1 |
Banned
Join Date: Mar 2007
Guild: Faction of War [ARES]
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Weapon Requirement Formula?
A newb guildie of mine asked me this the other day and I could not answer it...
I know that the lower the req the better and the more of the weapons potential is realised, but can anyone actually give the formula for how it effects damage output? Much obliged!!! |
Jun 05, 2007, 01:42 PM // 13:42 | #2 |
Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Here you go: http://gw.gamewikis.org/wiki/Damage_calculation
Wiki is your friend. KANE |
Jun 05, 2007, 01:54 PM // 13:54 | #3 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Jun 05, 2007, 02:01 PM // 14:01 | #4 |
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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I have yet to read anything where lower req actually improves damage, people just want lower req weapons because they are more rare than higher req weapons.
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Jun 05, 2007, 02:06 PM // 14:06 | #5 |
Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Linked Attributre Requirment from Wiki:
Linked Attribute Generally every player can equip any weapon. However, mid to high end weapons all have an attribute requirement for their primary stat. If the character's rank in the required attribute is not high enough, one of two stats can be used: If the weapon is a collectors, crafter, quest reward, or unique weapon, then the stat used is the one for a starter weapon of the same type. If the weapon is a dropped item, then the stat used is half of the current stat. For example, a max 6-28 axe will have a damage range of 3-14 when you do not meet requirements. Certain attributes also increases damage dealt using specific types of weapons as their inherent effect |
Jun 05, 2007, 02:08 PM // 14:08 | #6 |
Banned
Join Date: Mar 2007
Guild: Faction of War [ARES]
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I just briefely went over that wiki post and I couldn't see anything to do with it using weapon requirement in the damage calculation??? I didn't look well enough as I am at work, I will have a good read at home tho. Thanks Kane.
Kakumei, I think I am right dude... Why is it that when I give my lvl 3 War, with 3 sword mastery, a req9 sword he does not put big numbers up? He only hits for like 5-8 damage. It's only later when he meets the req9 that his damage wonders into the 30's. |
Jun 05, 2007, 02:10 PM // 14:10 | #7 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Jun 05, 2007, 02:16 PM // 14:16 | #8 | |
Banned
Join Date: Mar 2007
Guild: Faction of War [ARES]
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Quote:
So what is all the fuss about low req weapons then??? |
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Jun 05, 2007, 02:22 PM // 14:22 | #9 | |
Banned
Join Date: Mar 2007
Guild: Faction of War [ARES]
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Quote:
I'm still keen to know what the fuss about low req weapons is tho, if lower req weapons have no bonus over high req weapons, then why all the fuss about them? |
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Jun 05, 2007, 02:22 PM // 14:22 | #10 |
Frost Gate Guardian
Join Date: May 2005
Location: Newcastle (Ish)
Guild: Xcoh
Profession: N/
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They're are simply rarer and if you choice to you can spec less points in that attribute.
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Jun 05, 2007, 02:42 PM // 14:42 | #11 |
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Low requirements (~7-9) are only valuable because of high demand due to vanity as they are rarer drops. Req.7 Tactics shields aren't always about vanity but they are ideal for Mo/W builds in GvG because they recieve the full 16 armour instead of 8.
It was once thought, a long time ago, that lower requirements meant that the liklihood of producing critical hits would increase. This turned out to be nonsense. |
Jun 05, 2007, 03:03 PM // 15:03 | #12 |
Academy Page
Join Date: Feb 2007
Location: past midnight
Guild: none
Profession: N/
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It's not only about vanity. Although for many it is.
A max dmg sword with a low swordsmanship requirement, say of 7, has distinct advantages over a sword with a requirement of 12. As it allows you spend your vaulable points on other attributes such as strength/command/leadership, etc. etc. which will give increase benefits on these. |
Jun 05, 2007, 03:43 PM // 15:43 | #13 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Not true Dead of Night, since you don't reach max damage until you reach a 12 in your attributes, regardless of requirement.
Anyway, any good warrior, sin, or ranger should have 14-16 in their weapon anyway. |
Jun 05, 2007, 06:13 PM // 18:13 | #14 | |
Forge Runner
Join Date: Jul 2006
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Jun 05, 2007, 07:26 PM // 19:26 | #15 |
Krytan Explorer
Join Date: Jun 2006
Location: Denmark
Guild: Venatus Una
Profession: N/Rt
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What i wonder is; does the req on a staff only have something to do with dmg? or also energy?
can my necro equip a fire req staff and feel no difference, unless he fires? |
Jun 05, 2007, 07:48 PM // 19:48 | #16 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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To answer your question KlutzySpy, yes the req on a staff only effects wanding damage. So in a pinch, your necro can use a fire staff with little penalty even if he doesn't meet the req 9 in fire magic. You'll still get the energy and the halve cast/recharge bonuses. Thus why non casters like trapper rangers often use staves for the unconidtional +15 energy (or +20 with a hale and hearty).
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Jun 06, 2007, 06:54 AM // 06:54 | #17 |
Banned
Join Date: Mar 2007
Guild: Faction of War [ARES]
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DAYUM guys,
Thanks for all the amazing input on this subject!!! Very cool... I am so much better informed now and will certainly link my buddy to this thread... |
Jun 06, 2007, 07:23 AM // 07:23 | #18 |
Banned
Join Date: Jan 2007
Location: Belgium
Guild: Murder Death Sadists Of Doom [MDSD]
Profession: E/Me
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thnx needed this to =)
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